Usability and Design

Fail on Paper!

I recommend a robust discovery and design process that emphasizes user-centered interaction design best practices.

 

Research-informed user-tested high-fidelity wireframe prototypes - that's the point in development to identify usability issues and adjust. Fail on paper, as it were, not post-launch!

 

'Getting it right' before engineering may require a greater time investment up-front, but it pays off.

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Idea No. 91